Empire Builder

Kingmaker Adventure Path
A blog for our campaign

Running and scheduling for 7 people can be challenging. I hope we can see this adventure path all the way through.

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Loot and supplies
Crypt of the Everflame and Stolen Lands starting supplies

175 gp from body next to lake 25 gp each.
outside crypt door; s pints of lamp oil 2 iron rations 10 blunt arrows
pit 7 platinum pieces; 1 each
rm with 4 flasks of oil 5 days of iron rations 2 potions of cure light wounds
beetle; acid sack 2d6 dmg Alex wanted it
shadow;+1 dagger
supply vault everyone got a master work weapon of their choice
skeletons; silver necklace worth 200 gp
giant frogs; ring of swimming, 49 gp = 7 each
Azure fungus Alex has some
wheel rm;wayfinder, campfire bead
zombies; 21 gp= 3 each, cure moderate potion__
Potion cure moderate wounds
Assar;+ 1 great sword, +1 chain mail
Kassen;bag of holding(type 1),+1 bashing shield, water elemental gem_, Kassen’s boon (scales)
dead mage; wand of magic missile(cl5) 22 charges, bracers of armor 1, spell book_,_horn of fog

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supplies
Kassen gifts

Everyone; masterwork backpack, small tent, waterskin, mess kit, explorers outfit, cold weather gear including winter blanket, bedroll, 50 ft. hemp rope, 2 tinder twigs, 10 torches, 5 days of iron rations.
heavy horses w/ military saddle, saddle bags, bit&bridle,30 lbs of feed, horse blanket. These horses are Jurten bred which means they are stronger and tougher than the usual heavy horses. They do well in the cold but not in the heat. — Think Clydesdales but for knights.
You may need to purchase another heavy horse and a heavy wagon for:
700 lbs of feed, 2 whetstones, 10 sewing needles and thread, 4 empty sacks, 2 grappling hooks, 2 crowbars, 4 shovels. 2 saws, 1/2 a keg of local mead, 5 bottles of local brandy, 2 sledge hammers, block&tackle, 10 pitons, 5 lbs. of soap, climber’s kit, healer’s kit, magnifying glass, 2 flint&steel, 2 10 square yards of canvas, 2 miner’s pick, 2 buckets, 2 grooming kits, 4 waterproof bags, 200 ft of string, after much haggling the town council of Kassen will donate another heavy horse and large wagon with cover.
1 extra heavy horse but not Jurten bred.
From Rodale and Dimira; masterwork snow shoes and custom boots for all.
Rostland from High Priest Ezvanki Keegh; wand of bless 12 charges (cl 5), map maker’s kit, 5 vials of black ink, 2 pens, surgeons tools, veterinarian’s kit, portable table, portable chair, scroll of lesser restoration, cure moderate potion.
SUGGESTIONS; buy masterwork artisan’s tools for your crafts! buy extra horse shoes!, spices, sugar etc! It will take a week to get supplies.

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Entry #1 - A Rocky Beginning

As our party sets out on this journey to The Stolen Lands I can’t help but worry about our party’s future. The only thing that binds us is a small piece of parchment and a far off power… Nevertheless, I begin this log hopeful for the future, and ready to document our adventure’s beginning.

We have received a charter from the Swordlords of Restov, giving us all authority and power to stamp a claim on this area known as the Stolen Lands. Our path from Restov to our points of contact, Oleg and Svetlana Leveton was, surprisingly free of any danger, nor intellectual discovery.

Upon arrival, they informed us of a group of bandits that had been exploiting the trading post and stealing goods and resources. The group quickly decided upon a trap to entangle the bandits and it functioned fairly smooth.

Three of our party members, [Tim, Becca, and Logan], began to interrogate the bandits. After rather brutish behavior from Tim and Becca and an exceptionally long amount of banter from Logan, some information was gained from the bandits. A plan was then set in place to invade the nearby bandit camp, for fear of an impending retaliation.

Again, I find myself in a crux, I could continue with what often appears to be a group of brutish adventurers, or return to a calm, warm room and my books. The student that resides within me says to return to safety, but the intellectual that resides within me believes a plethora of knowledge is still to be gained from this endeavor. So for now, I will continue with the group.

May this be an endeavor for peace and knowledge,
Sylfur Whitestar

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Jurten Bred Horses
noble steeds

Thoroughbred Mount (CR+2)
Rebuild Rules: Hit Dice add +2 Hit Dice; AC increase natural armor +2; Ability Scores +1 Constitution; Saving Throws +1 to all saves; Skills +2 to acrobatics or perception; Special a Thoroughbred Mount is combat trained.
A Thoroughbred Mount is a spirited animal which requires a strong hand to keep under control. If the rider does not have at least 3 ranks total in the Ride skill, the mount gains the Shaken condition during combat.
A Thoroughbred Mount costs 5x the listed price for a normal mount of the same type.

So, therefore Jurten bred horses have these stats:

Jurten Horses CR 3
N Large animal
Init +4; Senses low-light vision, scent, Perception + 12

AC 17, touch 13, flat-footed 11, (4 Dex, +3 natural, -1 size)
hp 60 (4d8
24)
Fort + 12, Ref +9, Will, +5

Speed 50 ft
Melee Bite+8 (1d4+5), 2 hooves 7 (2d65)
Space 10 ft.; Reach 5 ft.

Str 20, Dex 18, Con 22, Int 2, Wis 18, Cha 12
Base Atk +3; CMB +9; CMD 23 (25 vs trip)
Feats Endurance, Run , Toughness, Wpn Focus (hooves)
SQ Combaty Trained
Skills Perception + 12, Acrobatics +8

If you were to purchase these magnificent animals they would be over 2000 gold pieces. They are never sold and if you don’t have ownership papers for them you will be HUNG for horse thievery!

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Party Roles
PR

Leader
- Role: Make the big decisions and guide the party.
- Required Skills: Diplomacy or two Knowledge skills
- Personal bonus: +1 on Perception checks
- Party bonus: 1/day the bonus gained through aiding can be doubled.
- Expected Player Task: To keep the group focused and on task. They are also given the power of counting as two people when the party needs to make a choice. This role is not permission to be a jerk to others and the GM can reassign or remove this role if it becomes a problem.

Cartographer
- Role: Maintain a map of the party’s explorations and, later, of the towns and other improvements in their kingdom.
- Required Skills: Craft (maps) or Profession (cartographer)
- Personal bonus: +1 on Knowledge (geography) and Knowledge (local) checks
- Party bonus: +25 XP per hex fully explored. The party also gains 25gp for each hex they explore due to selling the maps they create.
- Expected Player Task: Keep some sort of map of what the party has explored. This could as simple or complex as the player wishes, but it must also be legible and readable.

Chronicler
- Role: Maintain a written record of the party’s discoveries and exploits.
- Required Skills: Craft (essay/story), Profession (writer), or Profession (scribe)
- Personal bonus: +1 on Knowledge (history) and Knowledge (nobility) checks
- Party bonus: +25 XP per hex fully explored. 1/day anyone in the party can reroll a knowledge check because they remembered something they had come across in their travels.
- Expected Player Task: Keep a written record of the games. This can be a simple or complex as the player desires but they must keep track of NPCs, major events, and locations at the very least. They are also in charge of keeping track of what day, month, and year it is in the game.

Treasurer
- Role: Keep track of the party’s funds, sell treasure acquired during adventures, and run the party’s payroll
- Required Skills: Appraise or Profession (clerk)
- Personal Bonus: +1 on Appraise checks; +2 on Spellcraft to identify magic items.
- Party Bonus: Whenever the party sells treasure the selling price is 10% higher.
- Expected Player Task: They must keep a record of all discovered loot. This record can be as complex or simple as the player desires, but must include how much wealth the party has in coins, art, and gems, and what items the party has but hasn’t distributed to the individual party members.

Quartermaster
- Role: Purchase supplies for the party and monitor their use and distribution.
- Required Skills: Knowledge (local) or Profession (merchant)
- Personal Bonus: +1 on Appraise checks; Bonus feat: Well Prepared, even if they don’t meet the requirements for the feat. The money that pays for items gained through the feat comes from the party’s shared wealth.
- Party Bonus: The party buys all equipment with a 10% discount, this includes minor magic items, but not medium or major.
- Expected Player Task: Handle the inventory of the parties shared equipment. This includes buying anything that the party is going to need but share among the members. None of the items in this inventory are owned by any one party member, but are shared by all. Magic items like wands, scrolls, potions, situational and/or expendable items or magical containers could be included in the inventory. The quartermaster is not expected to carry this inventory, but they are expected to know who is holding what.

Secondary Roles
These are roles that characters can take on but that do not need to be filled. Each PC can only take one of these if there isn’t an available primary role. There are no actions that the player needs to do each week but there are still bonuses involved in taking on these roles. Players can choose to take on a secondary role as well as a primary one, but it is expected that they role play the role just as much as the primary one.

Animal Handler
- Role: Care for the party’s animals.
- Required Skills: Handle Animals, Profession (farmer), or Profession (trainer) – Bonus: Mounts used by the party are considered war trained. No check or time is needed to do this.

Blacksmith
- Role: Maintain the party’s equipment, especially arms and armor. – Required Skills: Any Craft
- Bonus: Due to the expedition’s resources, the cost of crafting mundane items is 1/4 rather than 1/3 of the finished item’s price. This only applies to what the character crafts.

Cook
- Role: Keep the party fed.
- Required Skills: Profession (cook), Profession (baker), or Profession (brewer)
- Bonus: +2 to survival checks to find food. Food is always tasty and filling.

Diplomat/Spokesperson
- Role: Act as the “face” for the party – make first contact with potentially friendly persons and negotiate contracts.
- Required Skills: Diplomacy and must speak two languages besides common. – Bonus: 1/day a diplomacy check may be rolled twice and the best result taken.

Medic
- Role: Keep the party healthy
- Required Skills: Heal, Profession (herbalist), or Profession (surgeon) – Bonus: 1/day the amount of HP healed from treating deadly wounds is doubled. You may choose to use this bonus after you roll your heal check.

Naturalist
- Role: Document the flora and fauna observed by the party, and offer insight into natural hazards
- Required Skills: Knowledge (nature), or Profession (herbalist)
- Bonus: +2 on Survival checks to find food. +1 on all heal checks made in the wilderness.

I need someone to type in everyone’s character’s name by each. Thanks

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August 7, 2015 Adventure

This is the same as my last log.

Loot from Mites of Centipede tribe:

3 MSTW spears
1 sm. gold ring (magic)
1 sm. platinum necklace (magic)
4 MSTW sm. chainshirts
1 magic MSTW spear
Ivory statuette worth 400 GP
List of unintelligible stuff
12 sm. leather armor
12 spears
793 copper pieces
220 silver pieces
42 GP
8 GP in stuff
4 sm. daggers
150 XP for Logan, Tim, and Kelsey

Mikmek of the Sootscale tribe

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Kelsey's notes for our Kingmaker Campaign
  • I first want to apologize for my poor spelling in the names of people and whatnot, I write it as it sounds. Also, Alex is the storyteller. So I will leave it up to him to do that. These notes are straight out of my notebook.

Kobolds are the enemy
Bandits lost leg and killed for fun
Dangerous rabid boar
Temple of Erastil
-Grizzly bear shakes off arrows
-Maybe undead
-Werebear? Normally good
Svetlana spoke to Becca only of moon radishes
Missing stolen wedding ring by mites
Old sycamore tree with opening at roots
-Old rickety bridge (horse too heavy)
Bokken the alchemist is a trader/distributor
8 bandits left
Colten and Rosco
Password to Staglord: “By the bloody bones of St. Gilmore, who wants to know?”
The bandits are super chemically burned
-Neutral and brave
Tim and Logan have bandit names and details

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Bandit Camp Loot
Still in Works

Spread Sheet of Loot

https://docs.google.com/spreadsheets/d/1fRc4Qm0EAXQDOTpYuxYCgR5bJiBnsv1C6D10rOs6674/edit?usp=sharing

Edit:I also divided the gold by 8 so we have money for group expenses. I will always divide gold equally and any remainder money I will put towards the group account.

We have not discussed who wants what. I found prices for most non magical items. Firewood is worth 1cp retail so its not worth selling.

I’ll try to do a spread sheet like this for each loot.

Also let me know if I’m missing something.

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The Dead and the Captured
Bandits and Mites

Thus far the heroes of Kassen have killed 8 bandits,30 mites, 5 monstrous centipedes and one huge monstrous centipede and a giant tick.
The unrepentant bandits that were beheaded at Oleg’s were; Milo and Peleg. After interrogating the bandits these two were beheaded.
The 6 bandits that were killed at the Thorn River Camp were Krestle the female lieutenant., Adran the half-elf mercenary turned bandit,Stor-raven eyes(a sadistic, foul tempered deserter of the Mendevian Crusade and his mate Grigor the pale. The first killed was by the heroes was Upton the Silent. No one will miss him as he liked to experiment on those that wouldn’t join the bandits. The only one that maybe missed is Adran but fate can be fickle and he was killed by Methos the elven arcanist .

Here are the bandits and how they stand:

Sir Ulric the swordlord. He has been very forthcoming with information on the Stag-lord and his operations. He should be utilized to the utmost. He is a very dangerous swordsman and until he swears fealty may need to be watched closely. 5th lvl fighter.

Happs of Liadon. Since Father Leilos has healed him and he has been witnessing the ‘miracles’ (magic) abounding the heroes. He’s had a real change of heart. He still has a lifetime of bad habits to get rid of. The bullying at least to this point has stopped. He has held up his end of the bargain thus far. He tells the group that until the Stag-lord and his lackeys are dead everyone is in grave danger. 3rd lvl ranger.

Colton is a young man just turned 20 who watched the bandits kill his family. He wished he could have killed Krestle as she tortured his father and brother. He likes animals more than people and has become very withdrawn. His job was to take care of the horses. He is completely in awe of the Jurten horses. He has never ever seen such specimens. He needs someone that he can confide in if he is to ever come out of his shell. He is a 2nd lvl commoner.

Roscoe is a competent woodsman. He knows life is hard and he just rolls with what ever life has to offer. He has long red hair and a full beard. He looks like a lumberjack. He is a 2nd lvl warrior. He would love to find a wife and settle down if the heroes can make this area relatively safe.

The rest of the bandits in no particular order are:

1) Ebert, a middle aged mercenary who will follow the money but is very grateful to Leilos for healing his excruciating burns from that evil elven bomber. 2nd lvl warrior.

2) Dugal, a balding man with a perpetual scowl. He is very quiet and reserved. If patient with him and with much alcohol, the group will find out that his whole family was killed and right now is aimless with little reason to live. He used to own a farm. 2nd lvl commoner.
3) Nesbit is a lumberjack. He was captured by the bandits and was forced to participate in some very evil things that he wishes to get to forget. 1st lvl warrior.
4)Oakes like Nesbit was captured by the bandits while cutting lumber in the woods to the south. 1st lvl warrior.
5) Pike is a veteran mercenary who still has nightmares fighting demons. He’s not proud to tell you that he deserted his unit and believes that he is alive today because he did. Deathly afraid of demons. 2nd lvl warrior.
6) Antal the hungry. Antal was the halfling cook. He is always eating and tried real hard to make himself as useful as possible. 2nd lvl commoner.
7) Hedwig a shiftless young man who is very hard to read. 1st lvl warrior.
8) Raikes is an over weight stinky man that the rest of the bandits would not miss. He seems to be yelled at a lot because he acts like and idiot and doesn’t pitch in and do his share. 1st lvl warrior.

From Stag Lord Fort

Stag Lord; killed by Sir Ulrich! Congratulations he was very evil and also a lunatic.
Dovan from Nisroch; killed by Sir Ulrich! He was 3rd in charge at the fort and most there other than Ox wanted him dead.
Ayles Magesen killed by the mad bomber! Well deserved death he liked to ‘experiment’ on surviving victims.
Markard Ironmark ‘the sticher’ killed by Kaleb. Professional warrior and ex-best friend of Falgrim Sneeg. Not necessarily evil but not good either!

1)Cragger Kench: 3rd level thief was beaten senseless by the Staglord after* Jex* told him that he drank some of his liquour. He has some brain damage. He will probably kill Jex!
2)Dirty Jeb Magesen: 3rd lvl warrior and little brother to Ayles Magesen. He’s a psychotic killer like his dead brother!
3)Falgrim Sneeg is the mercenary that is wanted in Rostland. He is a 3rd lvl warrior.
4)Fat Norry: is always eating and will eat everyone’s left overs. He is definitely rotund but still a strong warrior. He too is a 3rd lvl warrior.
5)Jex the Snitch: The least popular with the men but was a favorite of the late Staglord. He has been telling all of you the dirt on everyone! He has asked for protection! He is a 3rd lvl warrior.
6)Topper Red: was a struggling street poet from the city of Pitax. He fled that city when an affair turned sour and an angry husband wants him dead. He eventually joined the ranks of the bandits while romanticizing the thrilling life of a lawless brigand. He was so mistaken. He is a 2nd lvl bard. He was camp ‘bitch’. He was the one made to do the most tedious jobs and worst jobs.
7)‘Silent’ Valkeri Sothale: The youngest inhabitant of the fort, he is an 18 year old orphan and formerly a burglar. He had to flee Restov when a’ job’ went awry. The rest of the gang left him to take the fall. He got away while he was being held before his arraignment. He is a 2nd lvl rogue. Dovan cut out his tongue when he heard him snicker after Akiros stopped him from beating Topper Red. He probably would have tried to kill Dovan.
8)Father Avery Tessino: is a much older bandit into his early 40’s. He was once a priest of Erastil in a small settlement to the Southeast. It has been razed by bandits. This caused him to lose faith in Erastil and he became a bandit because Erastil did nothing to stop the slaughter of his community.
9)Akiros Ismort: He is a very conflicted man from Taldor. He was a former paladin of Erastil. The elven enchantress knows most of his background. He is 1st paladin/3lvl barbarian.
10)Ox: What to do with Ox is a very vexing question. He is too dangerous to let out into society but he is almost childlike in his innocence. If Akiros had not taken responsibility over him you probably would have had to put him out of his misery. He is a 2nd lvl fighter/ 2nd lvl barbarian. He is a huge man child!
11)Sted Buckman: is a Rostlander man of 28 who is master craftsman. He was brought by Sir Ulrich for the Staglord to help his endeavors. He is a weaponsmith/bowyer and fletcher. He is a 5th lvl expert. Sir Ulrich was very happy that nothing had happened to him as he feels responsible for him. Ask me for his background he will gladly tell you and ask for help.

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